Forthcoming Books in 2020 ( July to Sept)
In this gripping new military science-fiction novel, a battle-tested infantry squad pursues an inhuman enemy into the vacuum of space.
Maseo Kaytu's squad is yanked from a much-deserved furlough by an emergency deployment off-planet. But why is Command sending grunts into the "Big Empty"? Without CAVs, without backup--hell, without gravity--the squad is more vulnerable than ever. Tasked with a mission that only they can complete, they track the enemy across the killing vastness of space, from a bizarre interplanetary warehouse to the hidden heart of a research habitation...and beyond.
But the enemy is tracking them, too. Scanning, calculating, preparing. Kaytu joined the military to redeem the bad choices of his past, yet now--trapped in hostile territory--he learns that soldiers face the hardest choices of all.
Mankind has spread out and conquered the galaxy by mastering the fundamental language of the universe. With the right training, the right application of words, truth itself can be rearranged.
Language is literally power.
Peace reigns now. Order reigns.
For if a planet deviates too far from what the authorities plan, an agent is sent out to correct that. To quietly and with great skill, end that world.
One such agent is Elyth – a true believer.
But on a clandestine mission to stop an uprising before it can truly begin, Elyth comes to realise she hasn’t been told the whole truth herself. There’s so much she doesn’t know. How can there be people whose truth is different to that of the authorities?
Elyth’s faith in the powers that be is shaken just when she needs it most. While on her mission, a dark and unknown presence makes itself known at the edges of the galaxy – and it cannot be controlled, for nobody knows its name…
For fans of Anne Leckie and Star Wars comes an explosive and ambitious story about the power of words set far in the future, far away – but with a message about truth that hits home.
The reign of the kings of Sharakhai has been broken. The blood mage, Queen Meryam, now rules the city along with the descendants of the fabled twelve kings.
In the desert, Çeda has succeeded in breaking the asirim's curse. Those twisted creatures are now free, but their freedom comes at great cost. Nalamae lies dead, slain in battle with her sister goddess. Çeda, knowing Nalamae would have been reborn on her death, sets out on a quest to find her.
The trail leads Çeda to Sharakhai where, unbeknownst to her, others are searching for Nalamae as well. Çeda's quest to find her forces her into a terrible decision: work with the kings or risk Sharakhai's destruction.
Whatever her decision, it won't be easy. Sharakhai is once more threatened by the forces of the neighboring kingdoms. As the powers of the desert vie for control of the city, Çeda, her allies, and the fallen kings must navigate the shifting fates before the city they love falls to the schemes of the desert gods.
Gyre hasn't seen his beloved sister since their parents sold her to the mysterious Twilight Order. Now, twelve years after her disappearance, Gyre's sole focus is revenge, and he's willing to risk anything and anyone to claim enough power to destroy the Order.
Chasing rumors of a fabled city protecting a powerful artifact, Gyre comes face-to-face with his lost sister. But she isn't who she once was. Trained to be a warrior, Maya wields magic for the Twilight Order's cause. Standing on opposite sides of a looming civil war, the two siblings will learn that not even the ties of blood will keep them from splitting the world in two.
Sanda and Tomas are fleeing for their lives after letting the most dangerous smartship in the universe run free. Now, unsure of who to trust, Sanda knows only one thing for certain -- to be able to save herself from becoming a pawn of greater powers, she needs to discover the secret of the coordinates hidden in her skull.
But getting to those coordinates is a problem she can't solve alone. They exist beyond a dead gate -- a Casimir gate that opened up into a dead-end system without resources worth colonizing, and was sealed off. To get through the dead gate, she needs the help of the enemy Nazca. But some Nazca are only interested in the chip in her head -- and they'll crack her open to get to it.
Her mind leaps from clues to conclusions in the blink of an eye.
No. Not in crime―in crime-solving.
They’ve been hired for their biggest job yet―one that will set them up for a life of ease. If they survive.
Buc and Eld are the first private detectives in a world where pirates roam the seas, mages speak to each other across oceans, mechanical devices change the tide of battle, and earthly wealth is concentrated in the hands of a powerful few.
It’s been weeks since ships last returned to the magnificent city of Servenza with bounty from the Shattered Coast. Disaster threatens not just the city’s trading companies but the empire itself. When Buc and Eld are hired to investigate, Buc swiftly discovers that the trade routes have become the domain of a sharp-eyed pirate queen who sinks all who defy her.
Now all Buc and Eld have to do is sink the Widowmaker's ship….
Unfortunately for Buc, the gods have other plans. Unfortunately for the gods, so does Buc.
She answered the Emperor's call.
She arrived with her arts, her wits, and her only friend.
In victory, her world has turned to ash.
After rocking the cosmos with her deathly debut, Tamsyn Muir continues the story of the penumbral Ninth House in Harrow the Ninth, a mind-twisting puzzle box of mystery, murder, magic, and mayhem. Nothing is as it seems in the halls of the Emperor, and the fate of the galaxy rests on one woman's shoulders.
Harrowhark Nonagesimus, last necromancer of the Ninth House, has been drafted by her Emperor to fight an unwinnable war. Side-by-side with a detested rival, Harrow must perfect her skills and become an angel of undeath — but her health is failing, her sword makes her nauseous, and even her mind is threatening to betray her.
Sealed in the gothic gloom of the Emperor's Mithraeum with three unfriendly teachers, hunted by the mad ghost of a murdered planet, Harrow must confront two unwelcome questions: is somebody trying to kill her? And if they succeeded, would the universe be better off?
Fame is rare in Driftwood- it’s hard to get famous if you don’t stick around long enough for people to know you. But many know the guide, Last, a one-blooded survivor who has seen his world end many lifetimes ago. For Driftwood is a strange place of slow apocalypses, where continents eventually crumble into mere neighborhoods, pulled inexorably towards the center in the Crush. Cultures clash, countries fall, and everything eventually disintegrates.
Within the Shreds, a rumor goes around that Last has died. Drifters come together to commemorate him. But who really was Last?
In post-war 1952, the good guys are supposed to have won. But not everything is as it seems when ex-Spitfire pilot Captain Samantha Moxley is dragged into a fight against the shadowy US government agency she used to work for. Now, with former Nazis and otherworldly monsters on her trail, Captain Moxley is forced into protecting her archaeologist sister in a race to retrieve two ancient keys that will unlock the secrets of a long-lost empire - to ensure a civilisation-destroying weapon doesn't fall into the wrong hands. But what will she have to sacrifice to save the world?
The emperor's reign has lasted for decades, his mastery of bone shard magic powering the animal-like constructs that maintain law and order. But now his rule is failing, and revolution is sweeping across the Empire's many islands.
Lin is the emperor's daughter and spends her days trapped in a palace of locked doors and dark secrets. When her father refuses to recognise her as heir to the throne, she vows to prove her worth by mastering the forbidden art of bone shard magic.
Yet such power carries a great cost, and when the revolution reaches the gates of the palace, Lin must decide how far she is willing to go to claim her birthright - and save her people.
Conspiracy. Betrayal. Rebellion.
Peace is just another kind of battlefield . . .
Savine dan Glokta, once Adua's most powerful investor, finds her judgement, fortune and reputation in tatters. But she still has all her ambitions, and no scruple will be permitted to stand in her way.
For heroes like Leo dan Brock and Stour Nightfall, only happy with swords drawn, peace is an ordeal to end as soon as possible. But grievances must be nursed, power seized and allies gathered first, while Rikke must master the power of the Long Eye . . . before it kills her.
Unrest worms into every layer of society. The Breakers still lurk in the shadows, plotting to free the common man from his shackles, while noblemen bicker for their own advantage. Orso struggles to find a safe path through the maze of knives that is politics, only for his enemies, and his debts, to multiply.
The old ways are swept aside, and the old leaders with them, but those who would seize the reins of power will find no alliance, no friendship, and no peace, lasts forever.