Dawnbreaker ( Legends of the Duskwalker-3) by Jay Posey
Dawnbreaker,
the third book in the Legends
of the Duskwalker series by Jay
Posey from Angry Robot was a much awaited book, personally at least. Marking an end to this intense and satisfying series where the world is quivering in the shadow of an unknown apocalypse, reduced to broken buildings and grey concrete ash and pockets of humanity huddled in fear of the dark.
I was blown away by the
imaginative and new world that Jay (Posey) had built up in Three – a desolate landscape scarred by some unseen apocalypse
where people live on the edge of danger on a daily basis, huddled within modest
cityscapes surrounded by concrete desert-lands and hunted at night by cyborg-zombies.
Jay draws up an exceptionally well thought out digital communication systems in
place and then goes on populate this barren world with some hard-hitting realistic
protagonists, flawed and vulnerable to a fault and living truly on the edge.
The underlying human emotions that drive the characters to do what they do,
though, still remains similar to the raw reality of our world today – greed, ego, honor, bravery, selflessness – thus establishing that
connect to the reader.
While Book-one took us on the high of a
road warrior tale – blistering action and an intense drama dripping with
tension all through to an explosive climax, Book-two took on a more sedate
pace. Without a strong single lead (spoilers for book-one!), we instead were
focused on a whole military team – the security detail for Wren and Cass,
intent on seeing them through to some place safe while the villains of the
series mount an all-encompassing attack on the fortress-like city of
Morningside.
Dawnbreaker picks up right after the
events of book-two- Cass is still moving along with the military team under
Gamble and co. just outside Morningside while Wren is safe with JCharles in
this town called Greenstone. Asher – now a digital presence who can control the
minds of Weir is still hunting them down both.
Inside Greenstone, Wren still the craven
boy inflicted with self-doubts meets up with a stranger called Haiku who claims
to be Three’s brother. And as the past is relived, Haiku promises to take Wren
to meet their ‘Master’ who could probably train Wren to take on Asher. Wren
after a strenuous journey across the Strand again, finally reaches the lair of
the ‘Master’ – only to discover that maybe he has bitten off more than what he
can chew. Old secrets about the world before are revealed, training starts in
earnest and it’s a sort of coming-of-age for Young Wren.
In the meantime, Cass is on the run – a
deadly cat-and-mouse game with Asher trying to keep ahead of him, leading him
away from Wren and also keeping Gamble’s larger team safe. She is discovering
secrets about herself in the process – and things are coming to a head with
Asher bringing together all the Weir around for a final all or nothing attack –
on the town of Greenstone.
The Greenstone folks, JCharles and the
rest meanwhile haven’t been sitting idle. With his second innings at
life painstakingly built up in this town and with a wife and kid to protect as
well, he isn’t ready to fold up without a fight. Older favors are called forth
– some old faces reappear while some new ones surface – Interesting
cameos one and all and a rag-tag army hurriedly put together gets ready for that final
showdown.
The book in some ways follows a
predictable plot pattern – Wren has always been the center of the story and we
knew that someday he is destined for greatness. In the Dawnbreaker, he finally
gets a sensei to unlock all that potential. And who better than the one who
brought up Three himself? Jay keeps the training episodes pretty interesting – and he
also uses the ‘Master’ as a foil to reveal the secrets of an older destroyed
world. Haiku while another interesting addition to the mix, sadly has little more to do than temper Wren's impatience and make sure he doesn't give up.The history and backstories kept things at a nice boil, the
training was pretty innovative and Jay even hits us with the odd philosophical
meanderings in the guise of the ‘Master’. And yet somewhere along the way, my
issues with Wren, the ‘Gifted One’ never got resolved. He still remains a
child, too young to take on the burden of saving the world. And while yes he
tries, he remains riddled with doubts and confusion. A nine year old, who
remains so except for the fag end wherein he redeemed himself in a hurried
ending/climax.
Cass is the focal point for much of the
action that unfolds in part-three. And yes, it is gritty, full of suspense and
absolutely riveting. I got closer to Gamble and her company of ‘bruisers packing quite a bit of steel’ – folks like Mouse, the doc and Sky, the
long-range shooter – the troubles and travails of the group helped us get past
those brusque military like efficiency charade and take a peekaboo at the real
people behind all that.
My personal vote among the characters here
goes to JCharles. He came out as the most refreshing character, real, honest
and up front – and he also brought in a motley bunch of thugs and do-gooders
(some seriously interesting characters who probably deserve their own spin-off
novellas at least) in the end in a bid to stave off the Weir attack on
Greenstone.
Jay’s prose still remains top-class – he
can create a compelling claustrophobic scene where the desolate barren landscape
comes alive in front of you and the nerve-wracking tension of trying to get
through a night filled with the cyborg-horrors out to hunt you is beautifully
painted in the third book as well. Asked to choose, I would still choose Three
as his best book till date. There are parts where Jay comes close to recreating
the charm of his first book – with the training sequences and some
claustrophobia-inducing realistic scenes featuring Cass and the Weir – but
Dawnbreaker as a book that binds together a lot of perspectives and brings the
overall story-arc to a closure is a pretty satisfying read. The book has a lot
of heart and enthusiasm going for it – and I really appreciated the manner in
which Jay ended the series. Not going for an over-the-top glorified end-battle but
a pretty neat cerebral twist at the end.
Part science-fiction, part horror, all
dark post-apocalyptic fiction, Legends of the Duskwalker is definitely one of
the more fun, entertaining series out there – if you’re looking for something new
– that promises to redefine the boundaries of genre fiction, then definitely
try this one. It’s full of futuristic gadgetry, horrifying cyborg-zombies and
filled with racy mind numbing shooter-game action-sequences. In other
words, it is non-stop fun. Recommended.
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