Sea of Ghosts by Alan Campbell ( GraveDigger Chronicles #1)
I wont be exaggerating that I have been “wanting” to read
this book ever since I saw the hardbound glorious version of the cover – the deep-sea
diver, complete with the round foggy helm with that axe and spear strapped to
his back standing with the rising sea and toxic fumes rising all around him. This
was way back in 2011 when the book first came out. I finally bought this book
in an Amazon sale last week. Needless to say then that as soon as I cracked
open the first few pages with trembling fingers, I was sucked into this
stunning vortex of epic fantasy laced with steam-punk, science-fiction and dark
fantasy elements.
A little more context now. Alan Campbell is a wildly exciting writing talent – it’s a fact
that got cemented into my head after I read the first few pages – sampler – of the
Scar Night. Deep-Gate codex series that brought this erstwhile video-game designer
turned writer/photographer to international acclaim. And what is wild and
exciting is the bold and vividly imagined worlds he creates.
The first in the Gravedigger
Chronicles, Sea of Ghosts brings
to us another gloriously created world – where the sea-levels are rising and waters
have turned toxic – “brine” a substance left over by the last inhabitants of
this world before humans. A race called Unmer who were defeated by the human
slaves with their psychic telepathic Haurstaf witches – who now keep the
Unmer under control. But the brine is not the only legacy that Unmer have left
behind. Unmer Artefacts are littered on the sea-bed – valued as “troves” and
collectibles. Dragons that were once humans, void-flies that can eat and drill
holes through a dragon or metallic ship-hulls in seconds, spectacles that show
you the past, Knives that let the blind soldiers see, Replicating Swords that
create holographic soldiers of the wielder….the list of Alan’s inventive worldbuilding
goes on and on. This book is full of them and you would be left agape with
wonder at the marvellous levels of ingenuity that Alan spins around you.
So a bit about the plot then. This is the story of Thomas
Granger, once the leader of the best infiltration units of the Empire –
now enemy of the state who has fled the mainlands to a faraway island called
Ethugra masquerading as a Jailor. His fugitive life however gets blown once he
takes charge of this new prisoner – his own daughter Ianthe – a petulant
teenager with unexplained prowess that could even challenge the Haurstaff
witches. Naturally everyone is interested in Ianthe. Starting with this mad,
genius-scientist Maskelyne – who calls himself a metaphysicist and an Unmer
artefact collector – And of course the Sisterhood of Haurstaff headed by this “cruelly
unsubtle but clever” sister Briana Marks “who finds deep enjoyment in the power games
between her own organization and the empire
. How Granger rescues his daughter back from the clutches of these
power-hungry insane bunch who want to use Ianthe for their own malevolent
schemes forms the rest of the heady plot.
It takes time to get things going. Trapped as we are in this
glorious world of brine-filled seas and “Drowned” people who continue their lives
normally under the water – without their minds – the plot is the last thing on
our minds for sometime. But once the search-and-rescue mission for his daughter
starts, Granger is a possessed man. And the pace is breakneck. The author takes
Granger to the jails of the Emperor Hu – a man fuelled by ego and power and
hell-bent of making an example out of Granger’s trial – then onto wild frothing
seas on a maritime adventure with booming ship cannons warfare – and then to
the unknown frozen wastes of the North – where Granger discovers the secrets of
the Unmer.
The novel starts off as a low-fantasy then high-tails to
become a little more epic with more of the backstory of this world being
revealed – then completely flips to become science-fictional as more of the
Unmer legacy and secrets are exposed. Yeah. The ride is wildly exciting punctuated
with non-stop thrills on the way – guaranteed to suck you in.
The story unfolds from 3-4 third party POV – Granger, his
daughter Ianthe, Maskelyne and Sister Briana Marks. Sadly for me – not one of
the characters were remotely likable. Apart from Granger, the secondary
characters were a little too stereotypical and lacked depth. Maskelyne who
starts off as the mad genius, actually did grow on me – a scientist out to
crack the secrets of this bubbling world on the brink of violence. Even Granger
by the time we hit the end of the book – transforms into “man clad in metal from head to toe – brine burns covered his naked
face. Eyes red and wild as a berserker dragon.”
Overall, I enjoyed this book. But felt cheated and disappointed
by the ending – a mighty cliff-hanger. It seems like a vast preparatory novel
for the next books in the series. The world is set now. A fantastic
phenomenally well-imagined world ripe with possibilities, waiting to explode.
Drop in characters just about getting their groove right. Ianthe coming to
terms with her prowess. Granger – an embittered father out to rescue his
daughter who discovers the Unmer. Maskelyne still struggling to comprehend his
world. But by the end, I felt Alan played with his cards just a little too
close to his heart. A terrifying world with characters ready to get on with their
acts now – Sure but this book reveals nothing and leaves you with more
questions than when you started. In a good way, actually. And so it just makes
the wait for part-2, The Art of Hunting
– that much more unbearable.
Sea of Ghosts is
another towering testimony to the vast troves of talent that Alan Campbell
brings to the Fantasy writing scene.
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